Haunting host, updated
If you're reading this note, this is a beta-release of the second version which I'm putting here so I can link some friends I'm about to playtest it against to it. More modifications may follow after that. I've now playtested my original Haunting Host list through a couple of games, against Empire and Cathay. Conclusions are as follows: At core it's pretty balanced, but predictably it's swingy. In particular, some of the swing is about what opponent you're facing, as some armies have much better options for generating magical attacks than others. See Appendix A, 'armies by ghost-killing capacity' and B, 'making it fair' Banshees and screams are ofc an excellent damage dealer, but aren't game-winning in the absence of big regenerating troop blocks even if you hop a load of them out of haunt in somebody's backline I wanted some special vampiric power equivalents, which have been added as 'spectral manifestations'. Just gives a ...