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MicroBloggies & Year in Review

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 So! End of another year.  The Bloggies are coming back , and I am shamefully going to plug my own better posts of the year under the guise of a review of what I've been up to. After all, last year's winner/this year's host Clayton Notestine recommends 'a social media account to pester people with links' as part of his winning strategy, so I can't be on tooooo bad of a footing. BUT! Because self-promotion is obviously evil, I'm going to morally counterbalance and make the post a bit more interesting than that, by following on from what a few people did last year and listing out the blog posts from other people I'd be nominating for each category with some short commentary. Then I'll go over some of my better posts, so people have a chance to look back over them before the Bloggies submission deadline. Finally, I'll talk a bit about what my 'gaming year' has looked like.  If you're interested in the previous (first) year of the blog, ...

We don't know where these systems are taking us yet

 'System matters' discourse is essentially a lie. I agree with it, advocate for an understanding of design and the tailored experience over attempts to cram your great unwritten novel into 5e willy-nilly [ archaic ]. Still a lie though. It would be better translated as 'system is efficient'. 'System pleases me and my friends'. It  produces smooth, surgically-augmented games, designed for a particular social experience knowable to the person living in this time, this place, with our own history. Do you want an experience of doomed horror? Play Ten Candles . Do you want to be demigods in a fading Creation (what a novel experience!) without too much unfortunate crunch? Play Exalted: Essence. ' Needless to say that sometimes the games don't work as intended to produce the experience you want, and if you're sure you understand the designer's mind (conveniently descriable from our blog!) you should tweak or twist to keep things running as intended....

Not a Book-Blog: Being Worthy, a system-neutral mechanic for beseeching the gods for aid

This started off as the September book-blog based on Bihani Sarkar's Heroic Shaktism , then expanded to a two-month book-blog riffing on Banerjee and Wouters'  Subaltern Studies 2.0. Then it became neither, because I didn't enjoy either book that much even if the ideas were in theory interesting. (The whole post will probably be enhanced if you read Bret Devereaux' Practical Polytheism series first) When was the last time your PCs sacrificed to a god? If you're anything like me, the answer is 'never'. In my experience of playing, watching, running and reading a fair number of games, the interactions with divinity I tend to see are: The PC is a 'prophet' class, including D&Dalike Clerics/Priests/whatever, with direct and reliable access to divinity - either for chats or just for powers The PC otherwise has a conversation with a sympathetic or antagonistic god which wants them to do something or wants to reward them for having done something (Exal...

What's the point of TTRPGs? A spiral in the form of a playscript

 October this year, I found myself suddenly a lot more intellectually occupied than I have been for a year or so. You'll have noticed, if for some reason you're internet-stalking me, that I haven't posted anything in a couple of months.  I was very clear when I started the blog that it wasn't going to be another chore for me, so I don't mind letting it sit for a time. Posts will come when the moment strikes. Letting the book-blogs go by the wayside was a shame but also, to be honest, a relief; the exercise of regular writing on a pre-chosen topic is anathema to the state of creative flow I normally try to enter when working, and it's been nice to be able to put aside the painful push to finish in favour of letting things just be. Of course, such an approach has its limits, the main one being that I tend not to make anything. Instead, I spark off little bits of art, plus pushing on doggedly with whatever game I'm running at the moment (a mage game currently, ...