Posts

Meltwater: Q1 2025 Slush Pile

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  For those not familiar with the practice of a slush pile in TTRPG blogging, it's basically 'throw all the stuff you've lost motivation to write/found wasn't worth writing about out there so people can pick through the ruins.' For various reasons - possibly I'm not naturally as productive as I was in 2024 over long periods, possibly just a tough few months - I have a fair old bit of slush this season. I hope you find something worthwhile in it! NOT SLUSH The following projects are still ongoing. Slowly.  What Interesting Terrain Looks Like, where I argue for a change in the way people approach exploration play in games towards the mundane difficulties and small scales rather than the weird and grandiose Folkloresque-Ritterian North West Mageckrawl, Part 1, in which I'll go through the placement of sites of power, nodes, ley lines etc. over which our mages and other supernaturals will  compete . This is the thing I've done most writing on this season, i...

60 minutes of thoughts: My Childhood Vampires

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This image was one of my only pictures of a vampire as a child, glimpsed very briefly in a video edit of We Are the Village Green Preservation Society then hastily covered by a parent. It mutated in my mind. It scared the shit out of me. This comes from two places. First: The other posts I'm writing right now are taking ages for reasons inc. work, RSI recovery. One of them is about a pair of games I wrote somewhere between the ages of 9 and 12, before experiencing any other TTRPG via more than cultural osmosis. But I noticed, when writing them, that the vampires they contain don't resemble what I recall of my childhood conception of them much, if at all. They're closest to being Warhammer vampires. I want to share with you a very different conception, one that I held from the ages of c.5 (when the concept was first introduced to me via one of those 'children's book of hollywood monsters' books) to 7 (when I started getting more into Warhammer and fantasy fictio...

February Book Blog: Mage Paradigms and Creatures inspired by Jeffrey J. Kripal's How to Think Impossibly

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Intro & Review Hi! Not dead! The RSI is slightly improved, so I'm going to see if I can step up the writing pace this month & maximise the number of posts I can still get out in Q1 of 2025... watch this space.  This is a series I'm doing monthly for 2025 where I take a book I'm reading for pleasure and make gameable content for  something  from it. You can find the first one here . In brief,  How to Think Impossibly: About Souls, UFOs, Time, Belief, and Everything Else  is a text by Rice University religious historian Jeffrey Kripal, published by University of Chicago Press, which takes various eclectic academic approaches to experiences of what he calls the 'supernormal'.  Kripal sets out to 'think-with' a series of people who've experienced otherworldly phenomena of various sorts, taking their experiences seriously as describing real events. There's no attempt at a comprehensive survey - the chapters deal, in turn, with near-death/afterlife...