What's the point of TTRPGs? A spiral in the form of a playscript
October this year, I found myself suddenly a lot more intellectually occupied than I have been for a year or so. You'll have noticed, if for some reason you're internet-stalking me, that I haven't posted anything in a couple of months. I was very clear when I started the blog that it wasn't going to be another chore for me, so I don't mind letting it sit for a time. Posts will come when the moment strikes. Letting the book-blogs go by the wayside was a shame but also, to be honest, a relief; the exercise of regular writing on a pre-chosen topic is anathema to the state of creative flow I normally try to enter when working, and it's been nice to be able to put aside the painful push to finish in favour of letting things just be. Of course, such an approach has its limits, the main one being that I tend not to make anything. Instead, I spark off little bits of art, plus pushing on doggedly with whatever game I'm running at the moment (a mage game currently, ...