Folkloresque-Ritterian North West Mageckrawl, Part 0: The Fool, OR, Delineation of the Scope and Intent of this Projeckt

This is a followup to my recent post about how using the tools of proceduralism, and in particular the hexcrawl, in Mage: the Ascension games. It might be worth reading that post first, but it isn't essential. Actually, this post isn't really essential either - it's what the World of Darkness tends to frame as setting the Mood and Theme of the forthcoming project, outlining the aesthetic influences and intended functions of the final product. In this case, that product is a Mage hexcrawl, set in a somewhat-standard World of Darkness, albeit disregarding basically everything specific they've written about Britain. Mood: Folkloresque-Ritterian The First Bit Mine Satyros Brucato's description of the 'Pagan' game tone in The Book of Secrets isn't so far off what I mean by 'Folkloresque': 'a lush and living world where even supposedly inanimate materials are alive. Spirits, rituals, earthy passions and unapolagetic carnality are all part of th...