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Showing posts from October, 2024

Making a Magic System for Warhammer: the Old World that doesn't Feel like Being Repeatedly and Clinically Kicked In The Teeth by the Auditors of Reality (Part 1/several)

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Let's Get This Show... Further On The Road, I Guess? This was going to be the first post for this blog. After too long staring into the terrifying maw of Tumblr willing myself to write something about my thoughts on game design  as the gods intended , I decided to retreat to the gloaming wood and carve my thoughts into mysterious arcane tablets instead [ 1] . From the fact that it's the sixth to go up, with another 14 things in drafts, you can probably guess that getting it finished has been a struggle. It should be about an hour's reading, counting the footnotes (less if you skim the miscast table and specifics of the spells). That said, if you aren't interested in the design process and just want to get your hands on the ideas you can skip to the section titled 'the current solution, written out for use in play,' and that'll save you a good twenty minutes. This is a post about Warhammer: the Old World (ToW). If you aren't aware, very briefly, it's