60 minutes of thoughts: Appendix JHGW
Saw the blog bandwagon and went to the laptop like a shot. This is an ideal opportunity to rant about the things that've made my game design and writing what they are. Kinda following the model that Traverse Fantasy did of sharing general game-running inspirations, rather than for a particular game/design. (If you want to see my longer list of inspirations for a specific game, my Pillar of Velkith Tales of Theon campaign, have a look here .) Going to start with the things that mean the most to my way of doing things and keep on going. Babylon Berlin Weimar Germany neo-noir, 2017-22, created, written & directed by Tom Tykwer, Achim von Borries and Henk Handloegten I really like a game with a strong base of plausibility. The world ought to exist beyond what's 'plot-relevant' - even if there is an established plot, the rails need to be comprised of PC wants and needs rather than hard boundaries beyond which everything turns into the fucking Minecraft far lands. B...