We don't know where these systems are taking us yet
'System matters' discourse is essentially a lie. I agree with it, advocate for an understanding of design and the tailored experience over attempts to cram your great unwritten novel into 5e willy-nilly [ archaic ]. Still a lie though. It would be better translated as 'system is efficient'. 'System pleases me and my friends'. It produces smooth, surgically-augmented games, designed for a particular social experience knowable to the person living in this time, this place, with our own history. Do you want an experience of doomed horror? Play Ten Candles . Do you want to be demigods in a fading Creation (what a novel experience!) without too much unfortunate crunch? Play Exalted: Essence. ' Needless to say that sometimes the games don't work as intended to produce the experience you want, and if you're sure you understand the designer's mind (conveniently descriable from our blog!) you should tweak or twist to keep things running as intended....