Not a Book-Blog: Being Worthy, a system-neutral mechanic for beseeching the gods for aid
This started off as the September book-blog based on Bihani Sarkar's Heroic Shaktism, then expanded to a two-month book-blog riffing on Banerjee and Wouters' Subaltern Studies 2.0. Then it became neither, because I didn't enjoy either book that much even if the ideas were in theory interesting.
(The whole post will probably be enhanced if you read Bret Devereaux' Practical Polytheism series first)
- The PC is a 'prophet' class, including D&Dalike Clerics/Priests/whatever, with direct and reliable access to divinity - either for chats or just for powers
- The PC otherwise has a conversation with a sympathetic or antagonistic god which wants them to do something or wants to reward them for having done something (Exalted, where PCs are often on a level with gods, does this a lot, but any D&D game using gods or warlock patrons as NPCs tends to be similar)
- The PC donates something of value to a religious group which does one of the above two things for them in exchange, and then either hoards the money, uses it for components or uses it for material purposes (a lot of OSR games)
- There's some kind of nebulous divinity only alluded to in the setting which is largely ineffable, and which may or may not act but which certainly won't act in straightforwardly comprehensible ways (the only system I can think of that does this is World of Darkness; I guess arguably a certain take on Call of Cthulhu or Eclipse Phase or something might be similar)
- (Rarely, usually turns into the above option at some late-game point) A PC believes in a god which has no mechanical representation whatsoever, in either the visible or invisible rulebooks of the game. The GM may be agnostic or atheistic about it, but the game proceeds as though the worshipped being does not exist
- The PC periodically swears in a setting-appropriate manner
- Some combination of the above
The System
Gaining Faith Points
- Sacrifice Time: 1 Faith Point per complete, unbroken day dedicated to devotions, or per month of minor daily devotions. These should be described in roleplay.
- Sacrifice Comfort: 1 Faith Point per day's comfortable living expenses given up to the deity in an appropriate manner (spent on art for their festival or temple, burned in the form of slaughtered animals or other beings your society considers property, given as food to the temple)
- Sacrifice Immeasurables: Your own blood, the lives of beings your society considers equals, your true love etc. 1 Faith Point per year of remaining life expectancy for mortal sacrifices, divided by fraction of the body or how close you came to death for partial sacrifices (i.e. the loss of an arm might be about 1/8 of your remaining life expectancy). Other immeasurables, like a true love, will have to be arbitrated by the GM along similar lines.
Storing Faith Points
Disapproval: 5 points
Ambivalence: 15 points
Approval: 30 points
Favour: 50 points
Spending Faith Points
- If you rolled under your Faith Points the deity tilts something under their influence in your direction in a minor way. This should be approximately equivalent to a re-roll on one die roll, or a minor step towards success that could potentially have been happenstance in non-probabilistic systems. A rope falls into your hand in time to prevent you being washed overboard your ship; your paramour's jealous wife makes a conversational faux pas; a glint of evening light catches the foe about to behead you in the eye.
- If you rolled under half your Faith Points (round down) you receive a significant, preternatural event linked to the deity's portfolio. Something about the world, the scenario, or you changes in a way that is likely to be temporary but is nevertheless positive. The sea wind suddenly drops off, allowing you to regain your footing on the deck and rally the crew; your paramour's jealous wife suddenly develops a stomach bug and must return home for the evening; a sudden surge of heroic strength drives you to your feet and your weapon straight into your foe's belly.
- If you rolled under a tenth of your Faith Points (round down) then a miracle occurs. This may include any alterations within the deity's portfolio.
Who'd be an atheist?
Consequently, ritual is employed as a tool – this problem is solved by a wrench, that problem by a hammer, and this other problem by a ritual. Some rituals are preventative maintenance (say, we regularly observe this ritual so this god is always well disposed to us, so that they do X, Y, and Z on the regular), others are a response to crisis, but they are all tools to shape the world (again, physical and spiritual) around us. If a ritual carries a moral duty, it is only because ... other people in your community are counting on you to do it; it is a moral duty the same way that, as an accountant, not embezzling money is a moral duty. Failure lets other people (not yourself and not even really the gods) down.
(Note that this assumes you are a reasonably normal person. The kings Sarkar presents are absolutely letting themselves down if they fail in their ritual duties, as they sit at the pinnacle of their communities).
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