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Showing posts from May, 2026

Haunting host, updated, comments on balance, and rules for Captain Vangheist of the Shadewraith

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I've now playtested my original Haunting Host list through a couple of games, against Empire and Cathay, plus some graph-paper tests of my own. Conclusions are as follows: At core it's pretty balanced, but predictably it's swingy. In particular, some of the swing is about what opponent you're facing, as some armies have much better options for generating magical attacks than others. See Appendix A, 'armies by ghost-killing capacity' and B, 'making it fair' Banshees and screams are ofc an excellent damage dealer, but aren't game-winning in the absence of big regenerating troop blocks even if you hop a load of them out of haunt in somebody's backline I wanted some special vampiric power equivalents, which have been added as 'spectral manifestations'. Just gives a bit more variety to the character ghosts.  Cairn Wraiths were underperforming badly compared to banshees and hexwraiths, with their low speed and swingy but basically low attack p...